Background Music: How, When, and Why to Draw Backgrounds
This week on The Terrible Anvil, we talked about BACKGROUNDS!
LISTEN ON:
Here’s a few highlights from the call:
We talked about the link between last week's topic, EXPECTATIONS and backgrounds—what we THINK backgrounds should look like, as well as what readers might expect. Hence this fun John Byrne example of a fight in a snowstorm:
It's often thought that backgrounds should be IMMERSIVE and REALISTIC. Tom and Jess underlined the idea that one can draw comics that are immersive without being explicitly detailed or realistic, something that Jess will often refer to as ART BUDGETING—asking each panel how much and what kind of information it wants to impart, and to what end. Every panel is a choice; the ones preceding and coming after inform that choice as well. You get to decide how and when to make something look a certain way, or what to emphasize.
Jess mentioned that OBJECTS can also serve a similar purpose to backgrounds and that, as also is the case in improv theater, and also perhaps radio theater sound-effects (thanks Walter Hudsick!) that objects can be CHARGED WITH NARRATIVE. (aka PROPS!) And thought of the value of words and pictures paired together: when the caption says "We're back at the spaceship command room" and the panel has a steering wheel, I know that is the steering wheel to aforementioned spaceship and not a Honda Civic.
Carole McKee Armen mentioned the backgrounds of KrazyKat and how they frequently change, and Tom added how that approach impacts the storytelling and narrative itself.
THERE’S LOTS MORE IN THE FULL CALL, SO GIVE IT A WATCH OR LISTEN!
Happy making!"
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